Tools:
s
Drag the barrel to aim (5° steps, Shift = 1°) · drag the pedestal up/down for height · drag the target · drag empty sky to pan
📈 Live graphs (x, y, vx, vy vs t) — latest shot · dashed = same launch with no air
Data table
#
Tab
Object
m (kg)
d (m)
Cd
Air
ρ (kg/m³)
g (m/s²)
v₀ (m/s)
θ (°)
h (m)
Range (m)
Max height (m)
Time (s)
Target (m)
Result
Prediction
Launch
Projectile:
Initial speed (m/s)
Angle θ (°)
Height h (m)
Target at (m)
Projectile properties
Shape:
Mass m (kg)
Diameter d (m)
Drag coeff. Cd
Gravity: m/s²
Altitude (m)
Vectors on the projectile
VelocityAccelerationForce
Vectors follow the newest projectile in flight (or the last one that landed; use Step to freeze any moment).
Readout (latest shot)
Press Fire.
range m time s
AP Physics 1 notes — your current settings
Inspired by PhET Interactive Simulations, University of Colorado Boulder, Projectile Motion (CC-BY). Original implementation; not affiliated with or endorsed by PhET.