Points = 10 × your streak. The dashed line shows exactly where the launcher points.
⏱ Timed challenge — 90 seconds
Time 90.0 sScore 0Combo ×0
Mango moves after every catch. Aim by dragging the barrel or the angle slider (no auto-aim!). Catch = 100 + 25 × combo.
🏅 Scoreboard (this computer)
#
Name
Score
Catches
Date
Launcher & Mango
Launch speed v₀ (m/s)
Angle θ (°)
Launcher height h (m)
Mango distance x (m)
Mango height y (m)
Mango lets go:
by s
Gravity:
m/s²
Readout
Inspired by the classic “monkey and hunter” demonstration and ExploreLearning’s Feed the Monkey Gizmo. Original implementation; not affiliated with or endorsed by ExploreLearning. No monkeys were harmed — Mango only ever catches bananas.
👋 What's your name?
Used only on this computer for your certificate and the timed-challenge scoreboard.