Free Fall — Vertical Motion with a Motion Detector

⬆ At the top: v = 0 but a = −g !
The ball stops for an instant, but gravity never turns off — the velocity keeps changing at the same rate.
s
Scenarios
Controls
Coordinates:
Object:   Second object B:

Drag: a = −g − (g/vt²)·v|v|, so speed approaches vt. Bounces assume a 0.01 s contact, so the a-t spike height is Δv/0.01 s (drawn clipped). Real sonic detectors can’t read closer than ~0.15 m.